Being an Asmovian: Issue # 11. King’s Wrath. Save the Cat Method.

Let’s do a Tunnel Rat King Episode shall we.

  1. Opening Image: The Kings Guardian group leads him away from the others who are distracted mourning the loss of He’h.
  2. Theme Stated: Reconstruction: “Do we have a medical synthesizer back at camp?” Asks the King. “Of course responds,” the nearest trooper.
  3. Set-up: They get back to camp and he asks for the man who answered him to come into his tent with the synthesizer. As he enters, a laser beam flashes out and he cuts him down at the ankle. He screams, clutching his stumped legs. “Crawl over here and bring those to me. I need them more than you do. I’ll build you a golden chariot for your sacrifice,” offers the King.
  4. Catalyst: The trooper quickly weighs his options and does as he is told. Once done, the king says “Get out of my sight.” As he turns to leave the King shoots him through the heart. “Fool, as though anyone else deserves a great chariot than I,” says the King to himself. He begins working his new legs onto his body.
  5. Debate: Outside the remaining troops see the two flashes and hear the body of their friend Jonas drop to the floor. They begin to talk of what to do with their predicament.
  6. Break into Two: Half the group chooses to abandon the king while he is unwell. Those loyal to the King begin firing wildly into those that are fleeing taking down some but not all of them. The kings numbers dwindle.
  7. B Story: Homnie plants (slams) his Cane into the center of the field and the flowers being to sway towards the center of where the cane is located, only to start wishing away as He’h is reformed as a new form calling himself “He’thol. “It must be some form of ‘Tol accepting my obstruction of him,”
  8. Fun and Games: The king walks out of their tent and finds the group half missing and the bodies laying on the floor.
  9. Midpoint: “Let’s go round us up some traitors,” They yell. And the group cheers.
  10. Bad Guys Close in: The ones that were able to escape hide in a cave not far from the camp, but as far as they could get on foot. Only one or two were able to make it away in vehicles and they were blown up as they attempted to escape.
  11. All is Lost: Laughing echoes into the cave. All too familiar.
  12. Dark Night of the Soul: Those that hear the laughing begin to scream, as the armed troopers close in. Looks of terror blanket their eyes.
  13. Break into Three: Rapid laser fire is seen lighting a dark cave. But not showing contact with the bodies.
  14. Finale: The troopers that cleared the cave come out and let the Tunnel King that they were successful. “That was all of them,” says the trooper.
  15. Final Image: “Good. Let’s get to the citadel. The council have much to answer for,” says the King, holding a radioactive canister.

Being an Asmovian: Issue # 9. The Nameless. Save the Cat Method.

  1. Opening Image: The group is traveling along in Nettle’s vehicle at night after waving goodbye to the remaining people of Perdition.
  2. Theme Stated: They end up at a series of vertical farms where the workers are all numbered robots being of a lower caste than either He’h or To’l.
  3. Set-up: They are blocked in by a series fallen trees and so turn back and head into the vertical farms meeting their first numbered robot.
  4. Catalyst: 6 is the number assigned to their new friend. They mention that what has been being grown here/worked on has escaped last night “and caused much ruckus in the area,” says Six. “Will you help us?” she asks.
  5. Debate: They talk among themselves deciding to go along with Six and help her while trying to learn more about the vertical farming.
  6. Break into Two: He’h, Protagonist, Travis, Homnie, Six.
    Six takes them through the basic vertical farm explaining how they work. (Use my design for explanation) based on mathematical models. Nearing 99% capacity of growth using space between growth areas as lesser growth formations.
  7. B Story: Bandit King is now Tunnel Rat King. (Banner Change from previous post offered below). Heads towards Citadel Splitting army into two to conquer remaining sectors easily enough with chemical weapons and little losses. Word has spread that other townships have fallen. Some were prepared but made examples of but others were taken unaware.
  8. Fun and Games: Six leads the group into the center of the farms where there is a concrete reinforced building showing major damage to one side as it appears that something broke out.
  9. Midpoint: They hear a gurgling yell that deafens those with ears.
  10. Bad Guys Close in: Stomping can be heard off camera. The ground shakes. Six is visibly scared.
  11. All is Lost: The monster roars and destroys a vertical farm next to the one it was grown in with one squelching clawed hand.
  12. Dark Night of the Soul: It looms over them dripping acidic juices that glow in the night.
  13. Break into Three: (No solution at this point. Just surprise, fear, and a readiness to fight.)
  14. Finale: The group centers up, calling for Six to get the other worker bots ready to fight and to bring what weapons they may have.
  15. Final Image: Looming beast versus the ragtag group of vertical farm sector A2 (double check before writing in comic to keep flow of movement). Farm steads are lettered and numbered so that they may be interconnected if need be as they were on the ship before landing.

Being an Asmovian. Issue #5. Save the Cat Method.

The Caste War: Between the tunnel rats and those with housing.

  1. Opening Image: Last panel from previous comic is the standoff with someone shouting draw. On the first panel here Julius lays on the ground head shot. Lots of blood pooling around him. Travis is wounded in the shoulder. “At least it wasn’t hand to hand combat, or he would’ve pulled me apart.” Jokes Travis.
  2. Theme Stated: Living. They find the remaining original settlers in the container with one of them with his throat cut left with them in the sweltering heat to “let them get used to the smell a while,” according to Julius to his cronies.
  3. Set-Up: That night after dinner the protagonist is out sitting underneath the alien skies looking up at all the constellations she would have to learn thinking to herself when there’s a tap on her shoulder.
  4. Catalyst: A woman, stout but rough skinned and steely-eyed, asks to see the unblinking eye. Explains that her and her husband are both part of the plan except you saw what they did to him in the locker didn’t you. It was all I could do to stop crying in the pitch darkness of the container smelling his rot, imagining his body bloating up uncontrollably.
  5. Debate: They have a conversation while the woman fidgets with the unseeing eye and then a projected recording plays out on the sand dune in front of them. It’s Mayor Stevens. He tell’s her the plan is out of alignment due to the attacks of the Bandit King (who he shows has found a massive collection of accidentally lost weaponry to reinforce his troops) and she needs to decide whether she wants to continue or go back to being a regular citizen and getting off the planet before it’s inevitably destroyed by the tunnel rats overthrow.
  6. Break into Two: The lady leaves her there with the recording playing over on repeat. The protagonist shuts it off, and looks back up at the skies. She sighs and goes back inside.
  7. B Story: Bandit King is sitting in a control vehicle (heavy duty truck that’s got large weaponry) that has been moving slightly behind the masses in case they fail and he needs to escape quickly and quietly. Looking over the projector map in front of him we see that sector 5 has fallen to the tunnel rats and they’re on their way to sector 6. After hearing nothing back from Julius expecting his latest call he sends his 2nd in command after the group to pick up their scent and bring them in if at all possible. “Don’t be gentle,” remarks the King.
  8. Fun and Games (promise of the premise): We watch as sector 6 is gassed by planes from above with biological weaponry meant to kill off any invading species from their crops. People dying bleeding out of their eyes and mouths. Raked by gunfire as they fall. The winds change, and the gasses fly back into the amassing tunnel rats wiping some of them out before others pull out gas masks and survive before the winds whip around again back on the now dead city.
  9. Midpoint: The bandit King is watching this from his sealed vehicle “effective,” he says.
  10. Bad Guys Close in: The 2nd in command and her group of ten mercenaries close into the research settlement.
  11. All is Lost: The protagonist says she can’t keep risking other peoples lives trying to get her part of the plan sorted, and preps to leave with every one on the carrier. Saying that she’ll drop them off wherever they need to be.
  12. Dark Night of the Soul: She sits quietly for a while brooding, until the group collectively tells her to keep going or all they have worked on would have been for nothing.
  13. Break into Three (Solution): She decides to keep going reluctantly.
  14. Finale: The bad guys get to the base and find it empty. The second in command overhears one of her mercenaries joking that “it was going to be easy as pie according to her,” and shoots him through the hand. “tend to that idiot, and if he back talks again, kill him,” says the woman.
  15. Final Image: The hand with a hole in it drips blood as it’s being bandaged, over an image of the ship in mid flight heading in an unknown direction.