I really want to make an invisibility cloak just for the hell of it.
So you stitch together a weave of 360 cameras with blind spots intersected with oleds (or basic leds) that run cool but fill in the blanks of the intersection. Then it’s a matter of making cones of light around the cameras and cycling them fast enough so that they both capture the side video of the material to show through the other side while hiding the lenses. Shadows are more difficult, but I wonder if a material that’s reflective but dulling in nature would offer a shadow at all or not, since it’s both reflective and absorbing at the same time, can we make it so they cancel one another out and through no shadow by projecting 12 o’clock light and draping it to the ground. It would have to be woven because it would need to cover any shape.
So how to we go about cross referencing the 180 to 180º displacement by having half one camera on one side split around the shape stitched semi around the shape so that one camera negates its self on the other side. Which probably means pairing the cameras at first until smaller cameras can be made and higher definition can be created and more angles of reduction can be created. Let’s start with a flat surface:
So you end up with a mesh of cameras with 180º views arranged in a chain mail view that can be vertical or at an angle if stitched correctly. Once its made you warp it around an object and, say a cylinder for ease of production, add a controller that stitches the videos in real time and displays the opposite matrix of video on the other side and the faster the processor the better it’ll hide the material. The problem is getting a lot of 360º cameras cheaply, a controller I can work with, and meshes of leds that should probably be painted black and then cleaned to allow only the light through that’s needed unless a new form of smoked led is created that diffuses light except at the point of being viewed.
Once static is done properly, you add in a second controller with proper leds for waving of fabric by analyzing the light coming into the system so it can dull in real time.
If you want smoothest production, you would need to get them to move in real time so that they could handle an angle then mathematically cross stitch them properly.
Have a wonderful Day/Night.