We entrap the dots between the holes in the material which allows the small camera to feed it within the holes giving super high definition per radius of view of the camera which will be higher than the quantum dot rings around them which will hide the cameras if done properly.
So you have each of the cameras face outwards at what they can ‘see’ and the quantum dots on the opposing side replicate the coloring to allow camouflage. For farther distances or skyward arrangements you take the photons coming in from a set distance and their colour into the cameras and bounce them back with the surrounding quantum dots. So you end up with rings of cross referenced quantum dots and rings of referenced dots that intersect between each other to make a mesh of a third state referenced-interference quantum dots per camera set.
To limit ghosting of images you signify set parameters along the meshes pointing outward as a main set where they take their own information from an area to cross reference so that they can be grounded in a photon cross state limiting their ghosting effect using passing photon beams at a perpendicular angle or depending on the shape being camouflaged within it’s own outer parameters.
In the experiment a light source was pointed behind the soldier and the camera so all we have to do is matrix all light sources by distance and lumens and we can probably use up light or colour of light as well to determine ways to effect the gluons in the photons for higher definition as the gluons are different strengths to give different wave function lengths over space. Meaning we can assume that by the position of any light sources such as the sun rippling or multi head lights overhead the waves cross rippling means at points it’ll be weaker and at times stronger and we just have to pin point the strong points in the 3-d matrix and of light waves collapsing into each other over time varied by wind speeds and water in the air and we’ll be able to move the set of secured points of camera angles into them and then run programs to create the proper trapped quantum dots as needed getting full camouflage. Hope that helps. -J.
I really want to make an invisibility cloak just for the hell of it.
So you stitch together a weave of 360 cameras with blind spots intersected with oleds (or basic leds) that run cool but fill in the blanks of the intersection. Then it’s a matter of making cones of light around the cameras and cycling them fast enough so that they both capture the side video of the material to show through the other side while hiding the lenses. Shadows are more difficult, but I wonder if a material that’s reflective but dulling in nature would offer a shadow at all or not, since it’s both reflective and absorbing at the same time, can we make it so they cancel one another out and through no shadow by projecting 12 o’clock light and draping it to the ground. It would have to be woven because it would need to cover any shape.
So how to we go about cross referencing the 180 to 180º displacement by having half one camera on one side split around the shape stitched semi around the shape so that one camera negates its self on the other side. Which probably means pairing the cameras at first until smaller cameras can be made and higher definition can be created and more angles of reduction can be created. Let’s start with a flat surface:
So you end up with a mesh of cameras with 180º views arranged in a chain mail view that can be vertical or at an angle if stitched correctly. Once its made you warp it around an object and, say a cylinder for ease of production, add a controller that stitches the videos in real time and displays the opposite matrix of video on the other side and the faster the processor the better it’ll hide the material. The problem is getting a lot of 360º cameras cheaply, a controller I can work with, and meshes of leds that should probably be painted black and then cleaned to allow only the light through that’s needed unless a new form of smoked led is created that diffuses light except at the point of being viewed.
Once static is done properly, you add in a second controller with proper leds for waving of fabric by analyzing the light coming into the system so it can dull in real time.
If you want smoothest production, you would need to get them to move in real time so that they could handle an angle then mathematically cross stitch them properly.