Self Assembling nanites part one.

Top down: grind down a material into its wanted shape but creates waste. 

Bottom up: build slowly the intricate parts. 

A solid method is to create the nanites in a combined fashion. 

You’re building cubli’s. 

Use: pyrolysis carbon casing to be safe incase of failure inside the body and allow available attachments to drugs or operating tools. Cancerous bone is weak. (I believe so you may not need carbide tips to get through if going slowly enough). Sewing systems can join molecularly within the body at attachment points similar to spider web sacks joining together in series and rotated out with a twist to the nearest neighbor to continue the feed until the suture is done. 

Top down to manufacture housing and empty inside shell. A series of holes is drilled at each cross corner so as to not be totally flat, where you’ll later bond conductive material to electro magnetize those sides and corners using dip pen lithography.  

Waste is removed continuously and recycled into pure material once atomic slag is removed if any. 

Bottom-up using recycled innards plus additional materials to build control mechanics. 

Molecular beam epitaxy to lay films of atoms inside the inner workings in specific orders or “shells” until all moving and inert parts are manufactured and in place as warranted. Will have to ask the creators or a computer optimization algorithm to find the best method. Battery cells will have to be dropped into place and connected with dip pen lithography again. 

Build the system on a roll to roll “conveyer system” and you end up with the finished product at the end. 

Test outside body on cancerous white blood cells with users artificial cytokines and antibodies. Or coronaviruses.  Force them to encircle the viruses as artificial kill cells and use the batteries to heat the systems conductive materials with partial RBCs cellular make up on the drug attachment points that the corona wants to bond to and then heat to the viruses destruction point and the virus is eradicated from within with simple nanites. Remove dirty nanites from system. Clean. Repeat. 

Vector Analysis of a moving object to make it appear smaller than it is, even when stationary.

I’m using boats as a reference here because this is what I dreamt of about ten minutes ago–playing with my brother. Some type of military boat game.

Every country has radar of some type, and all you need to do it make your self slip through it is to move within the interference zones of each type at the vector intervals ranges between their minimum and maximum based on gravity and motion of travel to not be seen as well. They already design boats to have a lower footprint. I’m sure that goes for every unit type of the old war style.

So how do you disrupt your whole entire ship/planes/cars units footprint? By making it resonate continuously with a dedicated device at its appropriate place(s).

Let me show you a few badly drawn diagrams to show you what I mean:

The problem is now that we’ve got satellites pumping them down as well. So you’ve got to make 3-d adaptive versions of this. They don’t look dissimilar to:

So to solve that issue you have an inner ring and an outer ring of these creating these sin (I keep seeing sin but it could be another function. It’s just the simplest version to get the point across that I could think of) functions in 3d in all directions cycling against what is found by your own technology and it should vastly shrink your units footprint. The outer casing may look similar to a geometric golf ball. But it may be possible to utilize these functions without much of a casing at all.

Just an idea.
Have a good day/night.

Mole City Day 1; Update 1.5

I’ll be making the first video message tomorrow for the YouTube channel, animating the sprites with a Voiceover I think but I did create the channel called Mole City, and try my first hand at sprite backgrounds. It’s basic but it’ll do, but it should also let me add in characters as they come to me.

Here’s what you’ll see:

Search for Mole City to find it. Link below.
As you can see the characters are below the sign when shown on a larger screen.

Hope you’re having a wonderful day/night.

Go: Mole City Day 1; Update.

Today I spent three hours learning to code and came up with this. It’s a mess and I’ll have to rewatch part of the tutorial to get it back to working condition again–as you can see he keeps running when he’s supposed to stop, but I’m pleased it mostly works since half of the work was getting it to collide with the bushes and optimize the directional code. All done in Godot. None of the materials in the tutorials provided are mine, but this person knows their stuff. Very fun to follow along.

I’ll be starting up a YouTube channel where I document every part of the experience so that I can have a daily, minus weekends while we work on masks and hang out, history of what I’ve done so far.

So far, being that it’s only 3:33 in the afternoon I’ve done two simple animations to stretch my arm out (broken wrist and cerebral palsy limit me somewhat in getting smooth lines and I tire easily but I do love to draw). Those are below.

A poorly done spinning mole just seeing if I could do any of it.
A bouncing mole with a different drawing style. Trying to eventually make the characters into a sticker pack as well for the apple store.

I’ll do more drawings tonight and try to get more sprites done and pick a proper size for them since the two I made yesterday are different sizes.

Building a game for my sick mother (COPD Stage 4).

So if you go to my book section you can download a few books I’ve written, (some are edited and others are not because it just takes too long to get it done alone) and if you’ve followed along with my posts you’ll find snippets of other books I’ve started.

I sent them to my mother back home in New Zealand from here in the US once I saved up enough money. I’m not a wealthy person and they were expensive but it was my hope the rest of the family might read them too.

She read them and asked that I make her a game to pass the time. She’s attached to her iPad and Computer for Facebook, so I’m more than happy to combine my writing and art making skills, as well as simple music I can figure out to make her an adventure game based on a book she hasn’t read. So she sent me a small Mac mini model to get work done on, which I’m grateful for and I’ve been working since it arrived to learn what goes into making a basic game that will be downloadable for her at some point.

It’s going to be a lot of work and I have a time window, because the next time she’s hospitalized (it would be her third time/she’s almost died twice) she would need a lung transplant, and she’s assuming she wouldn’t make it–which while dark, is a possible outcome. I don’t know if you’ve ever seen someone intubated but it’s horrible. About as bad as seeing your other parents corpse on the table once they’ve tried and were unable to save them either. But that was when I was 23. I just remember trying to close his eyes and watching them open again. So when it happens to you, please be quick about it, because you never stop seeing it.

So here’s what I’ve been doing so far.
Watching and completing Godot tutorials, at least one per day for a rpgs or whatever I can find that might be useful later on.
Animation practice with small gifs that help me get ready to lead to a the beginning cut scene and ending cut scene, and if needed (if I can’t script them with sprites which I think I can learn to do since Godot is python-like) other cinematics.
Looking for game design help to get started, as I’ve learned last night that it’s better to have the entire gameplay experience done before starting anything else, including mechanics and all that then you add in the story and drop in the sound effects and music and then it’s just a bunch of testing.

So I was luckily able to afford a sprite maker for a few dollars last night and started learning how to make sprites. They’re not that good yet but it’s at least a start.

I’ll also have time with my wife when she visits to help once we’re done making masks for those in need for her charity run, and I’ll be documenting the entire thing with vlogging and blogging to

I have a name for the project GO (Game One): Mole City.

Below are two sprites I designed last night. One is a City elder, and the other would be my wife’s character in a victorian dress.

Oh and here’s a Llama in case you’re having a bad day.
Have a wonderful day/night folks. -J.

An idea for detonation engines using a spherical dynamo:

Instead of using a circular wave format with multiple inlets you use a polyhedral sphere where there are insulated leads into through the outer core and in through and back out again of the inner core to their firing location so that the gasses enter into the system and bend around creating heat pressure at the bends and then firing up and out of the tubes at an angle to spin around in any sync format needed times the number of opens active at the time (the others being flush and plugged if needed) and move until they are forced downwards by gravity and released in minute or as large as needed amounts causing propulsion as needed to cause flight. Like how an older typewriters alphanumeric ball would spin as it is jostled around by it’s handling arms, but inverted—so from within and stabilized. 

Since there are bends in the metal they will get hotter than the rest of the tubing, and can be used to control the pressure from the inner cores expansion towards the outer cores insulated tubing while you are making a series of valvular conduit shapes to precisely control the materials through the system until their release as they relate to gravity and loss of material.  

It would also let you you release from any inlet wanted to allow any direction so that if you redesigned the flaps of the cone to be moveable you could guide the launched device with better precision if other guiding devices were in place as well as less loss of fuel, the trade off being it would be a more complicated design. Green being directional thrust, yellow being wiring, black being insulator, red being outer casing, purple being inner casing. The closer to a sphere you get the polyhedral the better off you’ll be because of the amount of valvular units would level out the system faster/more smoothly once up and running, and the directional thrust would also be useful.

Turbulence: Improving Tokamak. Adding an additional layer of higher RF (mm) Wave or better at all points to create one smooth transition, or multi-collision eddies to increase neutron output. Drawings can be made if needed.

I have a field, controlled by magnets. A ring, within a ring. Causing a spiral of plasma to spin either counter clock wise or clock wise which can be changed upon build specifics. But they use RF to control the disruption of the material. So, we have Mag Field one, inner core, spinning around CCW, or CW, we have Mag Field two spinning within the system around it, to form a casing which spirals as it moves.  The spiral causes turbulence.

If it were a food it would be a doughnut. 
The plasma would be an eternal atomic pastry. The islands that cool the system down to uselessness would be the crust of the foodstuff reacting to the outer limits of the system, unbeknownst to the user. So what do you do to stale dough. You shear it away from the wanted plane as fast as possible before it ruins the rest of the dough.

So what’s to be done with our reactive doughnut? Let it continue on with it’s crust that forces a problem, or to sharpen a series of knives against the target in all points of contention possible and have them run as a continuous subsystem through their RF control modulations to become the disruption of disruption’s disruptor.

1GHZ+-20MG use of microwaves, means it must be of higher depth into the system to hit all points so that no islands may form. Means higher hertz minute width singularly but encompassing the entirety of the system so no islands may form this can be explained down below. 

If using hydrogen to react like the common copper connection ie freely moving electrons, you will get electron slag, where they have bounded off of one another or burnt out completely due to the age of the atom or the space available not being ideal within the plasma to cause some cooling effect. If the chain reaction lasts long enough you get these islands.  

Down below:

If you were to use mm RF Waves (I think I’m heading in the right direction, but if they’re not the smaller particles with a higher hertz move the other way please). 

you could hit all points of the plasma at once or in alternating waves at an angle to cause the internal spiral to lessen, become stagnant, or even reverse in eddies so as to have sectional heat relative to what is wanted but in a much smaller package as it has greater volume of collision points within the toroidal rings over time and the collection points can then be managed as needed down the very electron required as well. Then the neutrons spilling out wouldn’t be just one justified place, which is just a start, but many spoked areas. It also means if an island forms it is likely to form away from the points of collision or perhaps at the points of collision and we would have more information to work with. If it’s at the points of no collision, they’re too far apart and moving too slowly and that’s where you pump your energy back into the system. If it’s at the points of collision, it’s either a fusion or slag that has now been broken up into many smaller slivers that can be blasted through atomically or by a higher RF as stated above and broken down to its plasma heat level that everyone wants. Either way it might help with the design.