Mole City Day 1; Update 1.5

I’ll be making the first video message tomorrow for the YouTube channel, animating the sprites with a Voiceover I think but I did create the channel called Mole City, and try my first hand at sprite backgrounds. It’s basic but it’ll do, but it should also let me add in characters as they come to me.

Here’s what you’ll see:

Search for Mole City to find it. Link below.
As you can see the characters are below the sign when shown on a larger screen.

Hope you’re having a wonderful day/night.

Go: Mole City Day 1; Update.

Today I spent three hours learning to code and came up with this. It’s a mess and I’ll have to rewatch part of the tutorial to get it back to working condition again–as you can see he keeps running when he’s supposed to stop, but I’m pleased it mostly works since half of the work was getting it to collide with the bushes and optimize the directional code. All done in Godot. None of the materials in the tutorials provided are mine, but this person knows their stuff. Very fun to follow along.

I’ll be starting up a YouTube channel where I document every part of the experience so that I can have a daily, minus weekends while we work on masks and hang out, history of what I’ve done so far.

So far, being that it’s only 3:33 in the afternoon I’ve done two simple animations to stretch my arm out (broken wrist and cerebral palsy limit me somewhat in getting smooth lines and I tire easily but I do love to draw). Those are below.

A poorly done spinning mole just seeing if I could do any of it.
A bouncing mole with a different drawing style. Trying to eventually make the characters into a sticker pack as well for the apple store.

I’ll do more drawings tonight and try to get more sprites done and pick a proper size for them since the two I made yesterday are different sizes.

Building a game for my sick mother (COPD Stage 4).

So if you go to my book section you can download a few books I’ve written, (some are edited and others are not because it just takes too long to get it done alone) and if you’ve followed along with my posts you’ll find snippets of other books I’ve started.

I sent them to my mother back home in New Zealand from here in the US once I saved up enough money. I’m not a wealthy person and they were expensive but it was my hope the rest of the family might read them too.

She read them and asked that I make her a game to pass the time. She’s attached to her iPad and Computer for Facebook, so I’m more than happy to combine my writing and art making skills, as well as simple music I can figure out to make her an adventure game based on a book she hasn’t read. So she sent me a small Mac mini model to get work done on, which I’m grateful for and I’ve been working since it arrived to learn what goes into making a basic game that will be downloadable for her at some point.

It’s going to be a lot of work and I have a time window, because the next time she’s hospitalized (it would be her third time/she’s almost died twice) she would need a lung transplant, and she’s assuming she wouldn’t make it–which while dark, is a possible outcome. I don’t know if you’ve ever seen someone intubated but it’s horrible. About as bad as seeing your other parents corpse on the table once they’ve tried and were unable to save them either. But that was when I was 23. I just remember trying to close his eyes and watching them open again. So when it happens to you, please be quick about it, because you never stop seeing it.

So here’s what I’ve been doing so far.
Watching and completing Godot tutorials, at least one per day for a rpgs or whatever I can find that might be useful later on.
Animation practice with small gifs that help me get ready to lead to a the beginning cut scene and ending cut scene, and if needed (if I can’t script them with sprites which I think I can learn to do since Godot is python-like) other cinematics.
Looking for game design help to get started, as I’ve learned last night that it’s better to have the entire gameplay experience done before starting anything else, including mechanics and all that then you add in the story and drop in the sound effects and music and then it’s just a bunch of testing.

So I was luckily able to afford a sprite maker for a few dollars last night and started learning how to make sprites. They’re not that good yet but it’s at least a start.

I’ll also have time with my wife when she visits to help once we’re done making masks for those in need for her charity run, and I’ll be documenting the entire thing with vlogging and blogging to

I have a name for the project GO (Game One): Mole City.

Below are two sprites I designed last night. One is a City elder, and the other would be my wife’s character in a victorian dress.

Oh and here’s a Llama in case you’re having a bad day.
Have a wonderful day/night folks. -J.

Attempt at drawing out a neural network that could fight covid if all hospitals shared information at one point of time each day synchronized.

Basically that. You’ll have to read the other articles below this one to get the gist of what I was thinking and read this image from the bottom up for whichever reason.

Artificial Atoms: As they relate to Quibits.

So far they’re using a single electron artificial atoms in quantum wells to become quibits. 

From what I’ve found in my lazy search they seem to think that quitrits and quadtrits are the maximum number of artificial trits that can be made since 2013—but that is incomplete.

The standard deviation of an atom is a nucleus wrapped around with electrons who travel in patterns around the nucleus in a wave/formed pattern. 

Thought experiment to get to the next point:

If you let a single atom float in a vacuum full of super fluid (assuming no possible bonds able) denying gravity’s hold on the density and mass of the atom, and the superfluid pushing against all parts of the atom at once dependent on the superfluids movement. Other than if we’re lucky enough to have stabilized superfluid after some time—inherent vibration withstanding. Would we be able to find the sole atoms exact electron travel within the confines. If so could we then release that atom in this fluid so that is it constantly “falling or rising” dependent on the superfluids movement around it. Depends on the containers shape. A single tube gives up. A s bend on it’s end middle gives down if from the proper side.  

So that we can then “open” an area where the electrons are centralized within a halo around the “top” or “bottom” of the sole atom. That would open up many stages to insert wavelengths  from within the containers walls or outside it if properly managed other than radio at once and change the planes that would be interacted to be actable more than singularly at once, so that you could actually hit one electron, infer it’s superimposed cousin from glimmering from the initial hit not the same as the other electrons and then the general direction of the superposition atoms direction outside the container. This may have to be done in a completely dark room. Dual vacuumed enclosure/dual superfluid to allow clarity. And if so would it be possible to set this example up twice, in either the same state or two opposing states so that you get that glimmer and can start to literally determine superpositions distance/locations.

At the same time we could do a different function where we hit multiple electrons at once causing them to pulse in ways we want—up, down, side to side, diagonal and since the electrons of the sole atoms are compressed between the superfluids electrons, if we time them, we could bounce from one atom to the other and back again, bending the super position—though technically not that—a new form of some kind (atomic J Hook?), around the same atom either the other side of the same electron or a cousin electron within the halo. From there we take all possible iterations of those atoms and wavelength iterations and we can build a table/dataset of superposition distances or at the least their angles. Knowing that by raising the superfluid temperature using light would possibly change it’s state we would have to start small with the lowest coolest lights possible. Or diffusion through a material to slow it down to it’s coolest speed though through a final lens to hit it’s target. Read speed isn’t important at first, it’s just the fact that we can figure out the change states in real time. 

Hot Quibits:

There is such a thing as multi layered super positioning when using light’s wavelengths at the medium of super positioning.

You can cut the points of contact around the nucleus so that they create multi cast shadows where they are cross referenced. You can still read the bits themselves, but also the references as other operations. Or at least as another set of information, be it topographical or depth-wise. 

Eventually you’ll be getting “hot” chipsets that can handle the cooler frequencies in tandem when pulsed with slightly higher frequencies, and when they mix you’ll get another set. Interspersing them between the atoms means you’ll get an array of data from one series of quantum pulses, but they can be interconnected in such a way as to be read from any side as warranted as long as you want to read those cross references. You can then focus those wave lengths into something else using prisms or whatever is new nowadays in lens technologies.

You can also build materials to absorb the cross references and hold them as heat.

There is a possibility to create cool and hot well combination boards that let you do both functionalities at once in one pass and as they become warmer and the cool becomes raised you flip the tech and cool the hot quibits to be cool and then you have a on/off action as well as a cool warm cycle needed to disperse heating massive racks of of quantum chipsets built in. Such as they do now with quantum dots. Though I know those range in size instead, these would range in temperature or frequency reception until they hit a critical array and then an interpreter function would change it to the opposite or reproduce the cooling function in the same spot in waves so you don’t lose information and can “Store” it as you would—so quantum Dram. But light is the way to go here.

To create Quantum Sram You would need to spin the materials down to a certain cool point then keep them at a temperature considered stable and that would keep the spin if not adjusted static creating a range of Sram. Perhaps you would need a certain atom type that spins slowly against a certain lights frequency constantly, wobbles very little to not at all.

You know what if you capture the atom with a carbon shell as I described this morning and then pulsed it within the solution so that it span slowly as it was at it’s coolest and it was in a vacuum so that it couldn’t run up the side of the wall, and only allowed entry of the lights through  the carbide rings insulating the tetrahedral diamonds through focussing lenses you could get very “slow” read speeds, meaning they would have time to spin down to “static” and then you could repeat and that would also be your storage read speed. 

Quantum Cooling beyond or at least closer to zero:

Take carbon tetrahedral diamonds who’s negative thermal coefficient means that it grows as it becomes colder means that you can add in heavier (or lighter) substances between the containing carbon and once it is locked into place will begin to cool as well until it forces a chain reaction and brings the carbon down to it’s least possible temperature.

Simple experiment: take an ice pop mold and fill it with one warmer material with a large negative coefficient. Fill the core with a second material with a larger negative coefficient, and both will swell until they are at their atomic limits but the center being stronger will force their still “warm” center to pull the cooling through the system cooling the carbon further, or at least the center atom(s), meaning you can get lower than near proper kelvin zero. 

Quantum Cooling beyond zero.jpeg

You don’t need the carbon to change form into a liquid when you can use a superfluid or a least atoms attempting to become a superfluid between the remaining spaces between the carbon atoms unable to escape that is weighed down by the carbon so that it either remains in a floating position or falls as wanted, or chained together or weighted with carbine which also expands due to the negative thermal coefficient and is attached to the bottom of the cooling canisters walls. They would need proper pressurization to insure that the canister didn’t pop along a seam.