# Thoughts on lensing through space time. A simple series of explanations.

Dang after rethinking the drawing there are multiple sectors of acceleration condensing and stretching along the lines of space time and instead of drawing what I thought was condensing what I’ve actually drawing is an area of stretching. Where is states as “R” is where it should condense because that’s where both lines of travel for the space time area are closest and as such should be the most powerful.

This is assuming two planets with two different gravitational rotations since one has the other way of the first type. Of course if a planet continues to increase its spins fast enough and breaks up its time also becomes zero so thinking of “T”ime as one vector may be a mistake though it is a simple remedy visually. Perhaps that drawing is in order, just so I can fix my mislabel and clarify the types of curves I can think of at the moment. Just three to start:

I suppose that “T”ime is a wall that eventually all things hit. So there’s that.
The types of Space Time that I can think of Tonight if using two differing planetary gravities [I use planets but just think of them as gravitational bodies and it’ll apply to pretty much anything]:

I’m going to call them Orbital Plays:
Flat Acceleration: A planet that speeds up until “T”ime death of the universe or breaks up before then.
Flat Deacceleration: A planet that slows down until “T”ime death of the universe.
A planet: that speeds up until breaking up, of which Flat Acceleration can be a part of:
A planet: that speeds up, lenses, and slows downs until “T”ime stops it:
A Stretched Timeline: that thickens while it’s between the lenses and has multiple outcomes based on where times when it comes out of the lensing:
Condensing: Where a gravitational points pulls a body towards another speeding up that area between them as the gravities are initially overcome by the stronger force and then equalize as they come into proper orbitals of each other.

Have a good night, day or morning,

-J.

# Mole City Honest Game Dev Day 5: Canceling Plans to Attack a Biscuit.

Please forgive the late upload time. It took literally hours to get it up today. Wasn’t expecting the slowdown as the system I used was really fast for a video half that size. May have to switch to something else. Not sure yet. Oh well. It’s up now.

So I was able to get a couple of hours of work done today. Feel free to grab your favourite snacks and watch along as we learn how to do things together. Tomorrow I hopefully get into attack animations–the fun looking parts where Don Quixote attacks the evil biscuit. Maybe carbs are his windmills. I wonder if I could find a free windmill and attach it to the enemy because I would find that endlessly entertaining within my training. I’ll see what I can do. Please visit asimovcomic.com for updates of the project, comics, art, free books, and other things I’ve made that you might enjoy. If you want something on a shirt or the like I can do that too. I think I’ll try my hand at a 3-d style of drawing for a character I have in mind and see what gets made tonight just before I call it a night, and see if anything comes of it. If you want to keep learning with me from the very beginning then please smash that like button and twinkle that bell and we’ll be well on our way to journeying together. If you have suggestions please feel free to leave them below. I’m trying to figure out if I want to go the twitch route and do long format broadcasting, or the shorter edited route of YouTube. They would be easier to get through, but you wouldn’t learn anything. So it’s sort of up to you. Do you want content where (which I will honestly do my best to improve upon) I take my time learning, or just the good bits sped up to get things in a moving fashion? Daily Update if You’re Bored: Today was an odd day, as I woke up manic after having 1.5 hours of sleep and spent an hour coding and tried to exercise off the energy on an indoor bike. Had some food and decided to take my morning meds, and promptly slept until my therapy appointment. Literally two minutes before an emergency back up alarm woke me up. I’ve been groggy all day, and will hopefully sleep well tonight with the work done, and no coffee in my system for the day. I’m excited to try this 3-d style out as if it works it’s one step closer to a potential look for the game I want to make for mum. She’s alright, if a bit snappish at the moment–like her usual self so she must be feeling a bit better from our conversation the other day.

# Mole City Game Dev; Day 4, Update! The entire process of today to relax to while I newb it up.

Soon I’ll start twitch streaming and hopefully people will want to join along as I learn to build games for fun and family.

Much pleasure,
-J.

# Self Assembling nanites part one.

Top down: grind down a material into its wanted shape but creates waste.

Bottom up: build slowly the intricate parts.

A solid method is to create the nanites in a combined fashion.

You’re building cubli’s.

Use: pyrolysis carbon casing to be safe incase of failure inside the body and allow available attachments to drugs or operating tools. Cancerous bone is weak. (I believe so you may not need carbide tips to get through if going slowly enough). Sewing systems can join molecularly within the body at attachment points similar to spider web sacks joining together in series and rotated out with a twist to the nearest neighbor to continue the feed until the suture is done.

Top down to manufacture housing and empty inside shell. A series of holes is drilled at each cross corner so as to not be totally flat, where you’ll later bond conductive material to electro magnetize those sides and corners using dip pen lithography.

Waste is removed continuously and recycled into pure material once atomic slag is removed if any.

Bottom-up using recycled innards plus additional materials to build control mechanics.

Molecular beam epitaxy to lay films of atoms inside the inner workings in specific orders or “shells” until all moving and inert parts are manufactured and in place as warranted. Will have to ask the creators or a computer optimization algorithm to find the best method. Battery cells will have to be dropped into place and connected with dip pen lithography again.

Build the system on a roll to roll “conveyer system” and you end up with the finished product at the end.

Test outside body on cancerous white blood cells with users artificial cytokines and antibodies. Or coronaviruses.  Force them to encircle the viruses as artificial kill cells and use the batteries to heat the systems conductive materials with partial RBCs cellular make up on the drug attachment points that the corona wants to bond to and then heat to the viruses destruction point and the virus is eradicated from within with simple nanites. Remove dirty nanites from system. Clean. Repeat.

# Using cubli’s To deliver drugs against or with blood flow at any size including to fight bone marrow and lymphoma cancers. The first en mass medical nanites.

Here’s the basic design of them. I don’t know why this wasn’t done straight away.

Here’s the basic design. Three rotating sides against an inner torque mechanism to get it to jump. Or balance on one side. Or move in a controlled fall. If you place those inside an exterior set of shells including a medication you can do a myriad of healing things with them, while also controlling a series of them in succession or at once to sew from the inside out, deliver medicines as far as into the bone inside an implant that may or may not need to be removed later to treat bone cancer. Treat lymphomas by surrounding the white blood cells at their choke points or found areas of travel. Much less painful than chemo as you could irradiate the bot, have them hit their points of impact and then head to a port and attach, magnetically, through cancerous tissue collection, like collecting in a net—while flushing the user with fresh healthy white blood cells from their own stem cells so they don’t become continuously cancerous.

These could easily be the first series of nanites used to treat all sorts of sicknesses.

Hope you have a wonderful day/night.
-J.

It’s about that simple. I can draw this up in solid works if you like.

Top down: grind down a material into its wanted shape but creates waste.

Bottom up: build slowly the intricate parts.

A solid method is to create the nanites in a combined fashion.

You’re building cubli’s.

Use: pyrolysis carbon casing to be safe incase of failure inside the body and allow available attachments to drugs or operating tools. Cancerous bone is weak. (I believe so you may not need carbide tips to get through if going slowly enough). Sewing systems can join molecularly within the body at attachment points similar to spider web sacks joining together in series and rotated out with a twist to the nearest neighbor to continue the feed until the suture is done.

Top down to manufacture housing and empty inside shell. A series of holes is drilled at each cross corner so as to not be totally flat, where you’ll later bond conductive material to electro magnetize those sides and corners using dip pen lithography.

Waste is removed continuously and recycled into pure material once atomic slag is removed if any.

Bottom-up using recycled innards plus additional materials to build control mechanics.

Molecular beam epitaxy to lay films of atoms inside the inner workings in specific orders or “shells” until all moving and inert parts are manufactured and in place as warranted. Will have to ask the creators or a computer optimization algorithm to find the best method. Battery cells will have to be dropped into place and connected with dip pen lithography again.

Build the system on a roll to roll “conveyer system” and you end up with the finished product at the end.

Test outside body on cancerous white blood cells with users artificial cytokines and antibodies. Or coronaviruses.  Force them to encircle the viruses as artificial kill cells and use the batteries to heat the systems conductive materials with partial RBCs cellular make up on the drug attachment points that the corona wants to bond to and then heat to the viruses destruction point and the virus is eradicated from within with simple nanites. Remove dirty nanites from system. Clean. Repeat.

-J.

# Vector Analysis of a moving object to make it appear smaller than it is, even when stationary.

I’m using boats as a reference here because this is what I dreamt of about ten minutes ago–playing with my brother. Some type of military boat game.

Every country has radar of some type, and all you need to do it make your self slip through it is to move within the interference zones of each type at the vector intervals ranges between their minimum and maximum based on gravity and motion of travel to not be seen as well. They already design boats to have a lower footprint. I’m sure that goes for every unit type of the old war style.

So how do you disrupt your whole entire ship/planes/cars units footprint? By making it resonate continuously with a dedicated device at its appropriate place(s).

Let me show you a few badly drawn diagrams to show you what I mean:

The problem is now that we’ve got satellites pumping them down as well. So you’ve got to make 3-d adaptive versions of this. They don’t look dissimilar to:

So to solve that issue you have an inner ring and an outer ring of these creating these sin (I keep seeing sin but it could be another function. It’s just the simplest version to get the point across that I could think of) functions in 3d in all directions cycling against what is found by your own technology and it should vastly shrink your units footprint. The outer casing may look similar to a geometric golf ball. But it may be possible to utilize these functions without much of a casing at all.

Just an idea.
Have a good day/night.
-J.

# Mole City Day 5; Update. Game for my Stage 4 COPD Mother.

Just a quick dragon sketch trying to figure out what’s wrong with my tablet system. Still can’t figure out it out.