So I realized that it would take me years to develop the game that she wants so I’m just going to power through tens of thousands of drawings and make a small series of movies based off of a Book I wrote that is hidden partially within my blog, but the rest remains relatively secret within my notes. It’ll be similar, in that it’s animal fantasy–a genre that I enjoyed immensely growing up. Hopefully my work will be worth while once it’s done.
So there will be behind the scenes Dev-Blog videos, Storyboarding Videos, Cast and Crew Videos as we record and have our fun for the day making sure that things get made. I have no idea how long it’ll take to get made but I’m sure it’ll be faster than trying to do everything in a game single handily–and who knows, I may be able to find people that want to help out in the local area with my animators group. But for now I’m going to be spending the days storyboarding as much as I can while recording the process and saying that, I should probably get back to work. I’m unsure why I couldn’t put up a custom thumbnail though I did verify myself, but it’s no matter, it’ll work it’s self out or I can force them in the front of the videos if I really have to.
Here’s the first Dev-Blog Video of Marlin’s Journey:
I spent today writing my first Game Development Documentation for Mole City. I also got to speak with my mother about what it is she wants in a game. What she wanted at first was a bit unrealistic for one person to do quickly, so I told her I would make her an RPG with puzzles in it the way she likes to play, to open doors or solve various things to get to secret places/bonus items and what have you.
She seemed alright with that. Hopefully it’s doable.
I already know there will be an elemental base to the game. Earth, Light, Dark, Fire, Water–stuff like that. I’ve even come up with a few characters that’ll be in the game. 5 so far that will be playable. I’m thinking three will be there 3 main party members and a 4th that can alternate depending on where you are in which area.
There may be a magical frog. A dancing Mole healer. An explosives expert youngling. And a faithful pickaxe throwing miner in the mix so far.
I wasn’t able to get much else done today other than paper work because every time I tried my drawing tablet crapped out on me. It’s not even registering every stroke I make at the moment and it’s killing me. Seriously.
What I did get done was a basic outline of some areas, some abilities, some characters, some pitfalls that might befall the characters, a tiny bit of a dialogue tree, stuff like that.
Here’s some throw away sketches just to brainstorm a bit.
Oh and I’m a little over 10% done with my first Unity course. So much more to learn. But it’s exciting.
Today was a big day. I got to learn how to make a character move to a target, move the character around objects using Nav meshes, what baking was, as well as how to get a player to move with click to walk. All fun stuff that didn’t take too long to learn. C# is a bit odd to me though coming from Python but that’s okay, they all seem similar once the basics are down. But I’m just a beginner in that too. Head to Mole City on Youtube to see more cool stuff and to catch up on to what’s going on with this project and other things I’ve been working on.
So I’m switching over to Unity for the foreseeable future after asking the pros and hobbyists on Reddit what would get my work down the fastest. So I’ve just bought a slightly outdated Unity teaching course from Udemy.com, I’ll let you know how it goes. They’re having a sale for the next six hours or so: Udemy.com again–some amazing work throughs to get done there so I would highly suggest going there if you want to save $190 on a class you want. Greatly appreciate their sales.
My computer has being acting up today so I decided that I would wait until tonight to get the software sorted, and will be following along setting up my work flow for the practice game.
So the next few days (hahahahah weeks/months) will be learning how to create an RPG from scratch using C++ which I’ve never used.
Back to work.
Oh, before I forget: Here’s the Mole City Youtube Channel with the welcome video I made last night with one of the sprites. It’s really basic, so I’m curious to see how things change as the game progresses art-wise as well as play through system.
I’ll be making the first video message tomorrow for the YouTube channel, animating the sprites with a Voiceover I think but I did create the channel called Mole City, and try my first hand at sprite backgrounds. It’s basic but it’ll do, but it should also let me add in characters as they come to me.