Switching things up and turning the game into an animated series (movie?).

So I realized that it would take me years to develop the game that she wants so I’m just going to power through tens of thousands of drawings and make a small series of movies based off of a Book I wrote that is hidden partially within my blog, but the rest remains relatively secret within my notes. It’ll be similar, in that it’s animal fantasy–a genre that I enjoyed immensely growing up. Hopefully my work will be worth while once it’s done.

So there will be behind the scenes Dev-Blog videos, Storyboarding Videos, Cast and Crew Videos as we record and have our fun for the day making sure that things get made. I have no idea how long it’ll take to get made but I’m sure it’ll be faster than trying to do everything in a game single handily–and who knows, I may be able to find people that want to help out in the local area with my animators group. But for now I’m going to be spending the days storyboarding as much as I can while recording the process and saying that, I should probably get back to work. I’m unsure why I couldn’t put up a custom thumbnail though I did verify myself, but it’s no matter, it’ll work it’s self out or I can force them in the front of the videos if I really have to.

Here’s the first Dev-Blog Video of Marlin’s Journey:

Mole City Honest Game Dev Day 5: Canceling Plans to Attack a Biscuit.

Canceling Plans to Defeat an Evil Biscuit.

Please forgive the late upload time. It took literally hours to get it up today. Wasn’t expecting the slowdown as the system I used was really fast for a video half that size. May have to switch to something else. Not sure yet. Oh well. It’s up now.

So I was able to get a couple of hours of work done today. Feel free to grab your favourite snacks and watch along as we learn how to do things together. Tomorrow I hopefully get into attack animations–the fun looking parts where Don Quixote attacks the evil biscuit. Maybe carbs are his windmills. I wonder if I could find a free windmill and attach it to the enemy because I would find that endlessly entertaining within my training. I’ll see what I can do. Please visit asimovcomic.com for updates of the project, comics, art, free books, and other things I’ve made that you might enjoy. If you want something on a shirt or the like I can do that too. I think I’ll try my hand at a 3-d style of drawing for a character I have in mind and see what gets made tonight just before I call it a night, and see if anything comes of it. If you want to keep learning with me from the very beginning then please smash that like button and twinkle that bell and we’ll be well on our way to journeying together. If you have suggestions please feel free to leave them below. I’m trying to figure out if I want to go the twitch route and do long format broadcasting, or the shorter edited route of YouTube. They would be easier to get through, but you wouldn’t learn anything. So it’s sort of up to you. Do you want content where (which I will honestly do my best to improve upon) I take my time learning, or just the good bits sped up to get things in a moving fashion? Daily Update if You’re Bored: Today was an odd day, as I woke up manic after having 1.5 hours of sleep and spent an hour coding and tried to exercise off the energy on an indoor bike. Had some food and decided to take my morning meds, and promptly slept until my therapy appointment. Literally two minutes before an emergency back up alarm woke me up. I’ve been groggy all day, and will hopefully sleep well tonight with the work done, and no coffee in my system for the day. I’m excited to try this 3-d style out as if it works it’s one step closer to a potential look for the game I want to make for mum. She’s alright, if a bit snappish at the moment–like her usual self so she must be feeling a bit better from our conversation the other day.

Mole City Day 3; Update.

Here’s what I’ve learned on day 3.

Today was a big day. I got to learn how to make a character move to a target, move the character around objects using Nav meshes, what baking was, as well as how to get a player to move with click to walk. All fun stuff that didn’t take too long to learn. C# is a bit odd to me though coming from Python but that’s okay, they all seem similar once the basics are down. But I’m just a beginner in that too. Head to Mole City on Youtube to see more cool stuff and to catch up on to what’s going on with this project and other things I’ve been working on.

Have a good day/night.

-J.

Mole City Day 1; Update 1.5

I’ll be making the first video message tomorrow for the YouTube channel, animating the sprites with a Voiceover I think but I did create the channel called Mole City, and try my first hand at sprite backgrounds. It’s basic but it’ll do, but it should also let me add in characters as they come to me.

Here’s what you’ll see:

Search for Mole City to find it. Link below.
As you can see the characters are below the sign when shown on a larger screen.

https://www.youtube.com/channel/UCJk86Y_73msLLdF2wueJRig

Hope you’re having a wonderful day/night.
-J.

Go: Mole City Day 1; Update.

Today I spent three hours learning to code and came up with this. It’s a mess and I’ll have to rewatch part of the tutorial to get it back to working condition again–as you can see he keeps running when he’s supposed to stop, but I’m pleased it mostly works since half of the work was getting it to collide with the bushes and optimize the directional code. All done in Godot. None of the materials in the tutorials provided are mine, but this person knows their stuff. Very fun to follow along.

I’ll be starting up a YouTube channel where I document every part of the experience so that I can have a daily, minus weekends while we work on masks and hang out, history of what I’ve done so far.

So far, being that it’s only 3:33 in the afternoon I’ve done two simple animations to stretch my arm out (broken wrist and cerebral palsy limit me somewhat in getting smooth lines and I tire easily but I do love to draw). Those are below.

A poorly done spinning mole just seeing if I could do any of it.
A bouncing mole with a different drawing style. Trying to eventually make the characters into a sticker pack as well for the apple store.

I’ll do more drawings tonight and try to get more sprites done and pick a proper size for them since the two I made yesterday are different sizes.

Building a game for my sick mother (COPD Stage 4).

So if you go to my book section you can download a few books I’ve written, (some are edited and others are not because it just takes too long to get it done alone) and if you’ve followed along with my posts you’ll find snippets of other books I’ve started.

I sent them to my mother back home in New Zealand from here in the US once I saved up enough money. I’m not a wealthy person and they were expensive but it was my hope the rest of the family might read them too.

She read them and asked that I make her a game to pass the time. She’s attached to her iPad and Computer for Facebook, so I’m more than happy to combine my writing and art making skills, as well as simple music I can figure out to make her an adventure game based on a book she hasn’t read. So she sent me a small Mac mini model to get work done on, which I’m grateful for and I’ve been working since it arrived to learn what goes into making a basic game that will be downloadable for her at some point.

It’s going to be a lot of work and I have a time window, because the next time she’s hospitalized (it would be her third time/she’s almost died twice) she would need a lung transplant, and she’s assuming she wouldn’t make it–which while dark, is a possible outcome. I don’t know if you’ve ever seen someone intubated but it’s horrible. About as bad as seeing your other parents corpse on the table once they’ve tried and were unable to save them either. But that was when I was 23. I just remember trying to close his eyes and watching them open again. So when it happens to you, please be quick about it, because you never stop seeing it.

So here’s what I’ve been doing so far.
Watching and completing Godot tutorials, at least one per day for a rpgs or whatever I can find that might be useful later on.
Animation practice with small gifs that help me get ready to lead to a the beginning cut scene and ending cut scene, and if needed (if I can’t script them with sprites which I think I can learn to do since Godot is python-like) other cinematics.
Looking for game design help to get started, as I’ve learned last night that it’s better to have the entire gameplay experience done before starting anything else, including mechanics and all that then you add in the story and drop in the sound effects and music and then it’s just a bunch of testing.

So I was luckily able to afford a sprite maker for a few dollars last night and started learning how to make sprites. They’re not that good yet but it’s at least a start.

I’ll also have time with my wife when she visits to help once we’re done making masks for those in need for her charity run, and I’ll be documenting the entire thing with vlogging and blogging to

I have a name for the project GO (Game One): Mole City.

Below are two sprites I designed last night. One is a City elder, and the other would be my wife’s character in a victorian dress.

Oh and here’s a Llama in case you’re having a bad day.
Have a wonderful day/night folks. -J.