Dang after rethinking the drawing there are multiple sectors of acceleration condensing and stretching along the lines of space time and instead of drawing what I thought was condensing what I’ve actually drawing is an area of stretching. Where is states as “R” is where it should condense because that’s where both lines of travel for the space time area are closest and as such should be the most powerful.
This is assuming two planets with two different gravitational rotations since one has the other way of the first type. Of course if a planet continues to increase its spins fast enough and breaks up its time also becomes zero so thinking of “T”ime as one vector may be a mistake though it is a simple remedy visually. Perhaps that drawing is in order, just so I can fix my mislabel and clarify the types of curves I can think of at the moment. Just three to start:
I suppose that “T”ime is a wall that eventually all things hit. So there’s that.
The types of Space Time that I can think of Tonight if using two differing planetary gravities [I use planets but just think of them as gravitational bodies and it’ll apply to pretty much anything]:
I’m going to call them Orbital Plays:
Flat Acceleration: A planet that speeds up until “T”ime death of the universe or breaks up before then.
Flat Deacceleration: A planet that slows down until “T”ime death of the universe.
A planet: that speeds up until breaking up, of which Flat Acceleration can be a part of:
A planet: that speeds up, lenses, and slows downs until “T”ime stops it:
A Stretched Timeline: that thickens while it’s between the lenses and has multiple outcomes based on where times when it comes out of the lensing:
Condensing: Where a gravitational points pulls a body towards another speeding up that area between them as the gravities are initially overcome by the stronger force and then equalize as they come into proper orbitals of each other.
Have a good night, day or morning,