Mole City Day 4; Update. Game for my Stage 4 COPD Mother.

I spent today writing my first Game Development Documentation for Mole City. I also got to speak with my mother about what it is she wants in a game. What she wanted at first was a bit unrealistic for one person to do quickly, so I told her I would make her an RPG with puzzles in it the way she likes to play, to open doors or solve various things to get to secret places/bonus items and what have you.

She seemed alright with that. Hopefully it’s doable.

I already know there will be an elemental base to the game. Earth, Light, Dark, Fire, Water–stuff like that. I’ve even come up with a few characters that’ll be in the game. 5 so far that will be playable. I’m thinking three will be there 3 main party members and a 4th that can alternate depending on where you are in which area.

There may be a magical frog. A dancing Mole healer. An explosives expert youngling. And a faithful pickaxe throwing miner in the mix so far.

I wasn’t able to get much else done today other than paper work because every time I tried my drawing tablet crapped out on me. It’s not even registering every stroke I make at the moment and it’s killing me. Seriously.

What I did get done was a basic outline of some areas, some abilities, some characters, some pitfalls that might befall the characters, a tiny bit of a dialogue tree, stuff like that.

Here’s some throw away sketches just to brainstorm a bit.

Potentially fighting an enemy quick sketch.
Were these tall humanoids part of the underworld as well?

Oh and I’m a little over 10% done with my first Unity course. So much more to learn. But it’s exciting.

It’s okay for 4 days progress but I would like to be much further along already. Technical difficulties aside.

Have a great day/night.
-J.

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